Time is ripe for a Side Quest! ๐Ÿ’ช



Hello fellow co-conspirators!

First things first.... FELIZ DIA DE LOS MUERTOS!!

My fave holiday of the year! Have a good one everybody 

๐Ÿ’€๐ŸŽ‰๐Ÿ’€๐ŸŽ‰๐Ÿ’€๐ŸŽ‰ ๐Ÿ’€๐ŸŽ‰๐Ÿ’€๐ŸŽ‰๐Ÿ’€๐ŸŽ‰๐Ÿ’€๐ŸŽ‰๐Ÿ’€๐ŸŽ‰๐Ÿ’€๐ŸŽ‰๐Ÿ’€๐ŸŽ‰

On Puppet Master stuff, for the most part, the objective of our game is quite simple:

caputre the leader-> capture the region -> capture the world -> profit?

(honestly who knows why secret societies want the world...) This makes the game pretty straightforward at a high level, but it also limits how the game plays. If players are always trying to get the same thing, they'll always behave the same way.


Now I do have more game objectives planned: (i.e. Capture the military in x turns, etc..), but that is kicking the can down the road. What the game really needs to spice things up is...... secondary goals! So this week I focussed on precisely that, and created Quests!

They are still very much WIP and I don't love the name Quests (send any alternate names you can think of to our discord! ), but they work great. Basically each level will have up to 3 side objectives, which players can try to complete during their run of the level. Thought they are not obligatory, you'll have to be very cautious when playing in order to get them. this will force you to try our new strategies. Why would you want to risk your neck to do this? Well, because if you complete the quests, you earn the right to use the nation's power to affect others! That's right, I'm reworking the national ability system because it's confusing and not getting any playtime. It'll take me a couple of months, but this is the first step there.

Discord Challenge

I had a discord challenge all lined up this week and then:


Well..... that's unexpected :/ Thankfully our very own @AI came up with a devious plan to save the challenge week. Check out what she planned by going to discord and joining the challenge! 

Happy conspiring!

 Rafa

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