๐ Our subliminal messages reached the airwaves!
Hello fellow co-conspirators!
Our message is spreading into the unsuspecting minds of podcast listeners! Last week I was interviewed by the good folks at The SWW Show about how our game came to be. It was fun being in a podcast, and if you want to learn more about the original inception of the game you can check it out here!
On the development side of things, I've been taking a look at the end game and fortunatley (or maybe I should say unfortunatley) many bugs were found. A lot of them were boring stuff related to how the AI saves their own turns and how data is compiled; but they did take a fair amount of work to solve. However, I did take some time to work on cool visual stuff like shields!
Shields as a concept have existed for a while in the game. There used to be a pretty sucky situation where you'd convert a unit and then the AI would immediatley convert it back. It was really furstrating. So I added the shield trait, to protect your new acquisitions. It wasn't easy to visualize though, hence I added the foce fields seen above.
That was the first iteration of it, but after some discussion with the good folks over at Discord (thanks guys!); we decided it was too sci-fi, so we explored ways to make it look more tech-y. This was the final result.
There are still more end game bugs to fix, but while trying to beat the campaign over and over, I realized an important thing...... it is waaaaay too hard. So next week for my sanity and yours, I'll be focussing on a balance pass of the game with the goal to stop making it, in the words of a tester: "every skill level is somewhat masochistic"..
Beta Change Log
v0.2.33 Is live on steam; it includes:
๐นAn improved audio manager. There shouldn't be any more audio bugs
๐นThe 'connect' button is now part of the regular ability panel to make it easier to see
๐นA new tutorial showing people how the map works (Some folk were confused by that)
๐นNew activation menu now shows what traits are gained/lost on activation
๐นNew shield VFX so it's easier to know who is protected from conversion
๐นSlightly improved messages when abilities are added/lost
๐น A slew of bug fixes and smaller improvements
Happy conspiring!
Rafa
Get Shadow Government Simulator Demo
Shadow Government Simulator Demo
Become the Illuminati and conquer the world one nation at a time via bribery, seduction and intimidation.
Status | In development |
Author | Chupacabra Game Studios |
Genre | Simulation, Puzzle, Strategy |
Tags | Turn-based Strategy, Unity |
Languages | English |
More posts
- Time is ripe for a Side Quest! ๐ชNov 02, 2021
- ๐ Transparency? In my secret society?!Sep 20, 2021
- When in doubt add more particles โจSep 06, 2021
- ๐ Soundtracks have been sent!Jul 26, 2021
- ๐ต The hills are alive with the sound of Conspiracy!Jul 12, 2021
- ๐
ฑ๏ธ Beta phase starts now!Jun 02, 2021
- Phase 1 of beta is a go! ๐ฆMay 17, 2021
- First pre-beta candidate is live! ๐ชMay 04, 2021
- The Kickstarter is blowing up! ๐Oct 20, 2020
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