๐Ÿ” Transparency? In my secret society?!


Hello fellow co-conspirators!


Last time I promissed the bug-ridden audio manager would submit or die, and I have kept my word!! The game's audio has been completely revamped, using a more advanced state machine (๐Ÿค–)  in order to keep everything in place. Reports of audio bugs have significanlty lowered, and they will stay that way if they know what's good for them! (ed. please, please stay that way)

In other news, I've also tackled one of the UX issues that has plagued the game from the beginning. When activating a unit, it was hard to understand how it affected their traits and what bonuses were going to be gained or lost. It was not transparent, and that confused new players.

There were several iterations:

But after a vote from the Kickstarter backers over at Discord (thanks guys!); we ended up with as the final screen:


Turns out the more information you give players the better!  Next week I'll be focussing on the end game. It's a loooong campaign, so it'll be a bit of a grind, but the advantage of being the dev is that you can always cheat ๐Ÿ˜‰

Community

In discord news: Last week we had our first-ever community lecture! The idea is for the community to present and discuss interesting topics. We realized we had a lot of very knowledgable and interesting folks in our server, and we're trying to spread the knowledge. The first lecture was "Demystifying Artificial Intelligence" by OWA. It went well and was really interesting to hear from an AI master's degree student how modern AI works.  It was a nice experiment and we might be doing that again in the future. If you want to stay up to date with these events, join our community

 Happy conspiring! 

 Rafa

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