Phase 1 of beta is a go! ๐Ÿšฆ


Hello fellow co-conspirators!

Phase 1 of the Beta has taken off!

As you might recall from last email, phase 1 consists of 10 randomly selected backers recieving beta keys. The keys have been sent and I am now waiting for their green light that they've been able to download and play the game with no issues. I've yet to hear from some of them, and I'll be chasing them during the week :P If all goes well, then I'll prepare the groundwork for Phase II: Full beta distribution.

   In the meantime, I've also been fixing special case bugs that the Alpha testers have sent me. Like this beauty

This one has been fixed, but there are many more to find :)

Alpha Change Log

v0.2.20 Is live on steam; It has a lot of bug fixes reported by Alpha testers, including:

๐Ÿ”น Difficulty modifiers can now distinguish friend and foe
๐Ÿ”น Clicking on territories that are not in game regions will no longer crash the game (i.e. the Greenland bug)
๐Ÿ”น Fixed crash that occurred when starting tutorial+campaign in same game session
๐Ÿ”น Fixed tooltip crashing game on second load (the #$%^& tooltip!)
๐Ÿ”น HQ no longer disappears when visiting UK

Dev Roadmap

Because the nature of the project is changing, having the bar graphs doesn't make much sense any more. Most features are in (localization still being the big exception), and my focus is now on fixing and improving what's there based on feedback. So, instead of our bar graphs, I present to yo wanted posters!!

It's just a fun way to let you guys know what I'm currently working at. There are really many bugs big and small that I take care of each week, but the ones that are specially egragious get a poster. Let me know what you think of the idea! Just leave a reply here or chat in the discord.

In the mean time I have some backers to hunt down ๐Ÿน
  Happy conspiring!
  Rafa

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